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V ray 3ds max
V ray 3ds max










Glossy fresnel is a new, physically-accurate reflection model that adds more realism to scenes. V-Ray scenes are render-ready assets and contain all geometry, lights, materials and textures. The V-Ray Scene node can be used to import and render complete scene files created in any V-Ray application. Live VR rendering renders directly to Oculus Rift or HTC Vive with GPU acceleration, and shows changes within the headset as they are made in 3ds Max. Resumable rendering adds the ability to stop and continue rendering at any point, preserving work at different stages, and supports both progressive and bucket rendering. Further interactivity comes from the lens effects - glare and bloom effects are GPU-accelerated so that they can be enabled and adjusted while rendering, and are compatible with V-Ray Denoiser. Production rendering is now interactive and displays immediate feedback. Following successful tests on architectural interiors and large environments with hundreds or even thousands of lights, the says benchmarking results show that Adaptive Lights can render several times faster than the previous version, depending on the scene, and support scenes with a virtually unlimited number of light sources.

v ray 3ds max

To solve the ongoing challenge of rendering scenes with many lights, Chaos Group's labs have written a new Adaptive Lights algorithm to help speed up render times. The update also includes further speed improvements.

v ray 3ds max

The V-Ray 3.5 for 3ds Max CPU and GPU renderer is a free update for users with a new Adaptive Lights algorithm, interactive and resumable rendering, live VR rendering directly to headsets and some new materials. V-Ray 3.5 for 3ds Max Adds Adaptive Lights, Increases Interactivity












V ray 3ds max